Mindgames and Virtual World
The should also be a classification system, for software featuring mindgames and virtual world, depending on suitabilty for different age groups, and its influence on the young. Prolong exposure has detrimental effects and the target audience must be educated on this. However, Knowledge could be incorporated into software, to train the mind to be efficient, and games incorporated knowledge is an excellent way to train the young. Sad to say, there is a lack of excellent software in the market for this purpose.
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